Tuesday, April 12, 2011

Next lighting piece

The Becks beer animation is still on hold until I can get my hands on a machine that can run the Realflow sim for the beer. In the meantime, I’ve begun work on a scene to showcase some interior lighting. I’m about 85% done with the modelling and I’ve gathered a few textures for the geomerty.


Here is my reference photo:



Current WIP


Monday, February 21, 2011

Fluid clouds and the Maya ocean shader



Here is a quick comp of the clouds with a water effect I’ve spent some time trying to get right. The water shader obviously needs a lot of work and I need to go back increase the opacity of the clouds since some of the detail has been lost.