Monday, January 17, 2011

Glass studio lighting test



A preliminary lighting test for my Beck’s beer animation (I love Beck’s!!). I’m happy with the way things are looking but it’s far from complete. Next, I can finally continue with the particle simulation for the liquid in the glass cup.  

Saturday, January 1, 2011

Back at it....again.

It’s been a while since I posted something in regards to work in progress. The last post was a kind of teaser for a small particle based pet project of mine. Now that the new year is here it’s time for me to charge full speed ahead with getting a new reel together. Since my focus is primarily in the areas of effects and lighting I felt it was necessary for me to produce things that reflect those areas. That being said, the P.I.L.L project has been put on hold. I’m in the process of created two small pieces, a tribute to Beck’s beer (with some cool fluid simulations) and a small urban architecture scene. The latter project has yet to be taken to the 3D creation phase because I’m still in the process of gathering reference photos. The Beck’s project is in the shading phase in Maya. Getting a good glass look is a pretty involved process. I want to be able to render this as fast as possible and still achieve a realistic look (it can be done, I just need to work out how). Photos of the Beck’s progress will appear soon.